Native iOS apps in Swift and SwiftUI, built the way Apple's own apps are built: idiomatic, accessible, and aware of platform conventions instead of fighting them.
Native iPhone and iPad apps in Swift and SwiftUI, including widgets, Live Activities, and App Store delivery.
I build for iOS the way Apple's own teams do: native, opinionated about platform conventions, and aware of where the rough edges are.
Swift, SwiftUI, WidgetKit, ActivityKit, CoreML, Vision, StoreKit, App Store Connect.
Yes. App Store Connect setup, screenshots, listing copy, TestFlight, and the back-and-forth with App Review are all part of the engagement when you want them to be.
Generally the two most recent major versions of iOS, since that covers nearly all active devices. Supporting older versions is possible but adds time and limits which APIs we can use.
iPad: yes, by default, with a layout that adapts rather than stretches. Apple Watch and other companion targets: per project, depending on whether the use case actually benefits from a wrist-sized version.
Tell me what you're trying to do. I'll let you know honestly whether I'm a good fit.
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